So far we know there's 30 of them, we have battlebond lands, fetches, wasteland and prismatic vista. The fetchlands can wait until close to the end; although they are the runts of the fetchland family, Evolving Wilds and Terramorphic Expanse aren’t the worst cards you could play in those spots—especially when you can double up on landfall triggers. I didn't get this part, what does Counterbalance have to do with Prismatic Vista? It's definitely a bummer that this is a rare but can you blame them? $10.55. The italians asking themselves "why are the germans here?" We can loop infinite turns if we cast Walk the Aeons to take an extra turn, then sacrifice three Islands to pay the buyback cost, then play those same three Islands from our graveyard using either Crucible of Worlds or Ramunap Excavator and either Azusa or two other cards that each give us an extra land drop (e.g., Exploration and Dryad of the Ilysian Grove). In any format, whether it’s Commander or at your local Friday Night Magic, you’d always prefer to draw just enough lands to cast your spells and just enough spells to make the best use of your lands. Underworld Sentinel [THB] The Great Henge [ELD] Urza, Lord High Artificer [MH1] Bonecrusher Giant [ELD] Chandra's Incinerator [M21] Sunbaked Canyon [MH1] A lot of people have been expecting exactly this card for a while because its competitive and workable. Making new ventures fly. It just so happens that the Simic guild features one of the best color pairs for “value” in Commander; blue grants access to valuable stack-based interaction and card draw, while green provides ramp and the beefy creatures to close out a game. Legacy Tournament Announcements and Results, If this is your first visit, be sure to Most of these cards can function just fine on their own, but to start, you’ll want at least two sacrifice outlets, one way to play lands from your graveyard, and one or two en-masse lands-from-graveyard-into-play effects. Change ), You are commenting using your Google account. This card primarily belongs to the UW family of decks (as no other Ux deck can profitably deal with CB), so I'll focus on this context primarily. Everything else listed in this paragraph can run anywhere from $5 (a cup of coffee) to $30 (3 pounds of it). Lapsed DCI Rules Advisor - Retired from playing but still hanging around. (0 members and 1 guests). This land will sell packs. The deck can win without hitting a combo. ( Log Out /  This site works best with JavaScript enabled. I wish they wouldn't focus that much on limited balance for these products, but they do and this card seems like a casualty of that. I agree it probably could have been uncommon, though it kind of straddles the line since it is way better than Evolving Wilds/Terramorphic Expanse and giving players unconditional mana fixing in limited could be a problem. Lands-based strategies, sometimes referred to as “Lands Matter,” are among the more powerful strategies in Commander. We can even make an arbitrarily large Baloth Woodcrasher, Vinelasher Kudzu, and/or Oran-Rief Hydra and swing for massive damage, though this will only allow us to kill our opponents one turn at a time, leaving us more vulnerable to our other opponents. With the printing of Gigantosaurus, Thrashing Brontodon and Steel Leaf Champion the deck has evolved from good to very competitive. If Tatyova is on the battlefield, this means we can draw our entire deck. Nice, but did this need to be a rare? I'm really disappointed by this stupid cash grab, this card should have been an uncommon especially considering it's meant for budget players who won't break the bank buying actual fetches, but hey, now everybody who doesn't own a lot of fetches is going to chase after this card to plug missing fetch slots. A playset for a modern/legacy deck, and one apiece for my edh decks. At last the cycle is complete. Qty: 5. Prismatic Vista Tap, sac & pay life and grab any Basic supertype. We can also win by just dropping big creatures or enchantments and then playing lands as usual, but it can be slow, and there is some potential for “durdling” or “spinning wheels,” which are just MTG lingo for “drawing a bunch of cards and/or playing a bunch of lands but not doing anything that has an impact on the board or on life totals.”. they would be dumb as hell. Taking all the turns will be fun for us (if not our friends), but on its own, this is just a flashy thing to pull off; it doesn’t win the game on its own. Some of the most important cards will be those that let you play an additional land each turn, such as Exploration, Dryad of the Ilysian Grove, Wayward Swordtooth, and Azusa, Lost but Seeking. This will be an 8 of purchase for me. I think this is great. So, with Tatyova, Benthic Druid as your commander, you can establish lands-based value engines and protect them with interaction while keeping your hand stocked and digging for the big finishers. And with enough lands, pulling all this off with Field of the Dead or Rampaging Baloths is almost assuredly a game-winning play. check out the. Maybe all these months of quarantine have taken a toll on my interpersonal skills, which would explain why I’ve decided to include one of the meanest combos (or synergies) I’ve ever put in a Commander deck: Sunder and Manabond. Prismatic Vista: 028/030: Strip Mine: 029/030: Valakut, the Molten Pinnacle: 030/030: Wasteland: Exploring On. All of the enemy fetchlands are north of $50, so I have left them out for the time being, but Prismatic Vista is an okay “budget” option here, as well. The Vow cycle only fetches a basic, though it's untapped. Sometimes, a win can be as easy as just playing Field of the Dead and going about your business. These two have a special relationship with Tatyova; if I cast Sunder to return all lands to their owners’ hand, then go to my end step and trigger Manabond to put all the lands from my hand into play and discard the rest of my hand, Tatyova’s triggers go on the stack after the entire Manabond trigger resolves, so you will still get to draw cards equal to the number of lands you put into play.